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DPS Blink Industries Project: Final Week
The last few days before the deadline were mostly spent on fixing some smaller issues I had with the animation, as well as adding the sound. First, I added some extra nodes to the hologram, to make it appear “fuzzier” and more like a real light rather than a solid transparent block. I then animated…
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DPS Blink Industries Project: Week 5
The fifth week was an extremely productive one. First, I completed all of the lineart in a couple days: the clean roughs and keyframes helped speed up the process a lot, and I’m glad I took the time to do them when as early as I did. The character’s simple design also helped: his head…
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DPS Blink Industries Project: Week 4
This week was completely dedicated to the rough animation: making sure all the basic movements were down for the clean-up. Personally, I like making my roughs fairly clean, so the clean-up process is made easier (even if still time-consuming), so this took the whole week (plus two days of the following one). I wanted my…
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DPS Blink Industries Project: Week 3
This week, I started by focusing on what I wanted the colours to look like, both on the character and backgrounds. I made a few quick colour tests on my phone, to envision how everything would blend together. I wanted the space shown in the background to be colourful but relatively dark, contrasting the astronaut’s…
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DPS Blink Industries Project: Week 2
After confirming on Monday that my basic idea seemed good, I wanted to move onto the storyboarding and animatic; but before that, I had to decide whether to stick with the eyeball-head design, or move forward with the alien design. Finally, I chose the eyeball design, as I figured out a fun new scene to…
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DPS Blink Industries Project: Week 1
On October 3rd, we were briefed on the university-led project in collaboration with Blink Industries through a presentation given by Ben Lole. The task was simple enough: create a 5-15 second animation of Blink Industries’ logo, acting as an ident for the company to post online. We were also given full creative freedom over what…